ROLE:

SOLE UX/UI DESIGNER

TOOLS:

FIGMA, ZOOM

TIMELINE:

16 WEEKS

PROJECT TYPE:

UX/UI CASE STUDY

Planit

While studying in Florence, Italy, I was overwhelmed by endless searching for things to do, and my friends shared the same frustration. This inspired me to design Planit, a seamless trip planning solution that helps travelers spend less time searching and more time exploring.

Planit serves as a centralized hub for collaborative planning, featuring voting, surveys, and suggestions to streamline the process. Share your trip with others and inspire exploration—because trip planning doesn’t have to be a hassle.

While studying in Florence, Italy, I was overwhelmed by endless searching for things to do, and my friends shared the same frustration. This inspired me to design Planit, a seamless trip planning solution that helps travelers spend less time searching and more time exploring.

Planit serves as a centralized hub for collaborative planning, featuring voting, surveys, and suggestions to streamline the process. Share your trip with others and inspire exploration—because trip planning doesn’t have to be a hassle.

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problem.
Travelers are spending more time planning than experiencing the moments that matter.
constraints.
According to Expedia Group, there are five stages in the trip planning process: Inspiration, Research, Planning, Booking, and Post Purchase. For this project, I’ll be focusing on Inspiration, Research, and Planning stages where the traveler is more focused on discovery and itinerary building.

According to Expedia Group, there are five stages in the trip planning process: Inspiration, Research, Planning, Booking, and Post Purchase. For this project, I’ll be focusing on Inspiration, Research, and Planning stages where the traveler is more focused on discovery and itinerary building.

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research.

This research is to assess the current space of digital tourism, explore the intrinsic behavior of users in the travel space, and determine ways to centralize and expedite trip planning.

In the digital tourism space, there is no widely-used application focused solely on trip planning. Instead, the current solution is to rely on a variety of apps to effectively plan their trips.

interviews.

I conducted a screener survey and interviewed 6 users with trip planning experience, synthesizing over 350 data points using affinity diagramming and empathy maps. Two key insights emerged:


  1. Too Many Resources, Too Few Tools: Users shared a common workflow for trip planning, but one interviewee summed it up: "I forget I’m supposed to enjoy it." The fragmented process is taxing and often discouraging, highlighting the need for better planning tools.


  2. Group Travel Needs Collaboration: I anticipated tension around planning methods, but interviews revealed that collaboration and communication within group travel are key to satisfaction and excitement—an often overlooked issue.

ideation.

How might we centralize trip planning to enhance collaboration and communication among attendees?

User interviews revealed that 5 out of 6 users primarily used desktops for planning and mobile only for on-site reference. Based on this, I prioritized desktop features, with mobile screens added to showcase on-the-go functionality.

After referring to my competitors and evaluating their interfaces based on heuristics and key features, I proceeded to sketch the key flows for each stage.

How might we centralize trip planning to enhance collaboration and communication among attendees?

User interviews revealed that 5 out of 6 users primarily used desktops for planning and mobile only for on-site reference. Based on this, I prioritized desktop features, with mobile screens added to showcase on-the-go functionality.

After referring to my competitors and evaluating their interfaces based on heuristics and key features, I proceeded to sketch the key flows for each stage.

How might we centralize trip planning to enhance collaboration and communication among attendees?

User interviews revealed that 5 out of 6 users primarily used desktops for planning and mobile only for on-site reference. Based on this, I prioritized desktop features, with mobile screens added to showcase on-the-go functionality.

After referring to my competitors and evaluating their interfaces based on heuristics and key features, I proceeded to sketch the key flows for each stage.

solutions.

Keeping centralization, organization, and collaboration in mind, I designed a 0-1 trip planning application that introduces new ways to plan your next adventure.

Keeping centralization, organization, and collaboration in mind, I designed a 0-1 trip planning application that introduces new ways to plan your next adventure.


testing.

I conducted two rounds of moderated usability testing with 10 sessions, uncovering key UX and UI issues. The most impactful revision was renaming the "Time Block" to "Suggestion Block" due to user confusion.

Originally, "Time Block" was intended for reserving time for activities without a set location (e.g., “lunch from 12-1”), but users misunderstood it as an unchangeable period.

After testing alternatives like Event, Brainstorm, and Activity, I chose "Suggestion Block" for clarity. Post-revision, 80% of users confirmed this terminology aligned better with their expectations and reduced cognitive load.

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conclusion.

This project allowed me to simplify the fragmented trip planning process by centralizing everything into one platform. Planit addresses key pain points like information overload, collaboration, and trust with features such as the Trip Dashboard, Pre-Trip Survey, Suggestion Block, and in-app navigation, making planning more efficient and enjoyable. After discussing the concept with 12 users, all expressed a strong desire for a solution like this, emphasizing its potential to improve their trip-planning experiences.

reflection.

This project has taught me valuable lessons about the complexities of designing for the travel space. In hindsight, I would have:

  • Defined information architecture earlier

  • Focused on an MVP and refined key features

  • Created a cheat sheet for easy reference

Despite challenges, executing this long-held idea has been the most rewarding part. With more time, I’d conduct further testing on terminology and voting features, enable task management for better collaboration, and explore version control for activity tracking and revisions.

challenges.

Ample’s complete case study was conducted over a span of two academic quarters and we realized really quickly how hard it was to design and prototype this app from scratch.

The scope of this project was very ambitious — we learned we had to scale back our project to focus mainly on the consumer-facing mobile screens over the vendor product.

Curious about what we can create together?
Let’s bring something extraordinary to life!

Available For Work

kristenkwasnica@gmail.com

KRISTEN KWASNICA ©2025

Curious about what we can create together?
Let’s bring something extraordinary to life!

Available For Work

kristenkwasnica@gmail.com

KRISTEN KWASNICA ©2025

Curious about what we can create together?
Let’s bring something extraordinary to life!

Available For Work

kristenkwasnica@gmail.com

Curious about what we can create together?
Let’s bring something extraordinary to life!

Available For Work

kristenkwasnica@gmail.com

KRISTEN KWASNICA ©2025